GAMES FOR ENTERTAINMENT & LEARNING LAB

The mission of the Games for Entertainment and Learning (GEL) Lab at Michigan State University is to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games. The GEL Lab is an association of game research and design faculty and students, primarily in the College of Communication Arts and Sciences. The lab does externally funded research and development work and employs graduate and undergraduate students.

HIGHLIGHTED GAMES

Saving with Piggy

Saving with Piggy

Give your child a jump start on their financial literacy! Saving with Piggy is an educational game that helps young children (age 2 to 5) learn about coins by feeding piggy (aka, putting coins in the piggy bank).

Freaky Deaky Flashback

Freaky Deaky Flashback

In Freaky Deaky Flashback, you assume the role of an undercover FBI Agent, Daniel Jacobs, immersed in the rebellious counter-culture of the late-1960s. It is a free-to-play game for iPhone, iPad, iPod Touch, Android, and Amazon Kindle devices.

Grumpy Snowmen

Grumpy Snowmen

Across MSU campus, rival Big Ten schools have set up snow forts populated with Grumpy Snowmen. Help Sparty rid campus of these pesky snowmen in this whimsical game! Grumpy Snowmen is easy-to-learn, but challenging to master.

HIGHLIGHTED PROJECTS

Criminal Procedure: Investigation

Criminal Procedure: Investigation

This game that will be integrated into a Michigan State University College of Law course on criminal procedure. The primary purpose is to bring to life criminal procedure law in a dramatic story and allow students to explore the law in an interactive environment.

Train Like An Astronaut

Train Like An Astronaut

This game, developed through a grant from NASA, that is designed to determine whether recently documented motivation gains in task groups can be harnessed to improve motivation in interactive exercise games using virtual, software-generated partners.

Kerem B’Yavneh

Kerem B’Yavneh

The goal of this collaboration between the GEL and Frankel Jewish Academy is to create a game that motivates students to be more engaged in the Academy’s rabbinic curriculum and further make use of the Academy’s one-to-one education technology initiative.

News + Events

MSU Media Summer Camps

July 6-24, 2015
ComArtSci

High school and middle school students learn about game design and development!

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TCFF Next Gallery

July 29-Aug 1, 2015
Traverse City

More information on the NEXT Gallery coming soon!

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Fall Semester Begins

Sept. 2, 2015
East Lansing, MI